If someone here ever edited a weapon in F3 its statistics directly in the GECK they should now. Anyways I know how to port them, however I ran into a problem, since this is a GECK forum the GECK and Fo3 edit both have reload animations you can directly change with varying effects. I like this since I am a fan of Fallout 3 (which also has to do with zero lag with shotguns, automatics and zero audio problems even though the ported weapons that work have no of that crap in other words, not a very good computer I have) its mods are more immersive too with so many very cool features. The mods I listed above are the ones I personally use and obviously represents only a SMALL list of the mods out there.For A few days now, I noticed you are capable of porting Fallout NV weapons for Fallout 3. Then there are the companion mods, location mods, quest mods, body replacement mods, and much more. Unified HUD project - adds various HUD improvements so they work together, like Stimpak Counter, Dynamic Crosshair, selective fire (for assault rifles), and much more Revelations MOD - puts Fallout Tactics style dialog box in FO3 MTUI - makes font smaller so you fit more stuff on screen and deadlier (and more varieties)Īmmo Toolkit - portable ammo making for FO3 Murt's Mutant Mod - makes the critters prettier. Weapon Mod Kits - modify your weapons with scopes, larger mags, suppressors, and moreĬALIBR - new types of ammo, as well as proper names for them Unofficial patch - another set of patchesĮrror Corrections - another set of patchesįallout Redesigned / Project Beauty - fixes up looks of all the NPCs in the game, and moreĮVE - energy visual enhanced, makes you WANT to use energy weapons!ĬRAFT - adds new stuff to craft, even make your own bullets, but you need the schematic first Utilities - things that are very useful but doesn't affect gameplayĬASM - the auto-saver, saves the game every X minutes, when you exit combat, etc.Ĭlean-Deluxe - removes the floating dust and other minor graphical effects, like garbage on ground, improves speedįallout Stutter Remover - fixes sutteringĬompanion Commander - implements the "companion wheel" of FNV with something similar in FO3 "Uber Mods" - large collection of mods making everything work together and not conflict There are too many categories of mods to give a "best" mod period. If you cant find them just ask me for the link !Īnd lastly the game is 100% stable with more than a 100 new clothing type's 3 body type's 700 new real weapons all defealt vannila iteams and much much more !Īlso my load order work so if you want to copy it or recreate feel free and people dont be shy to ask or comment ! Those that contains * are my personal bestĪlso take note I take no credit of these mods I also do restribute them so If you want them just search there name ****Sinblood Steamjunk Outfit Type 6 FO3 Edition.esp(Like steam punk you will love this) *****1SB_VenomousArmor.esp(Super hardcore and a gas mask) *****Type6 Combat Uniform.esp(Best looking armour around ) *****TombRaider.esp(it is lara croft in fallout ! )(The legend one ) *********GNR Enhanced.esp (Add more than 100 song from the same time !) **********Apocalypse Armory.esm(Many guns )Īpocalypse Armory - Optional Historical Names.esp ********xCALIBR.esm(Much More types of ammo) I Must Disagree the best mods for Fallout for me was at fallout nexus really there are tons of excellent mods If I can Name a few here are they if you do mod your game as far as I modded mine it might not work by the defealt steam launcher and then you would need FOMM it is a really nice tool for massive load orders of mods here is my list just search the first name of the esp on nexus and you will find it Is there any mod worth applying to my first F3:GOTY gameplay? Originalmente postado por Leaffar:For those who are looking for some quality mods - I would start looking here: Best F3 mods on ModDBĪnd for those who played a lot of mods I have a question.
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